Does the calculator use official RNG vs Fruit drop rates?
No. You enter the odds shown to you. The site does not currently provide preset blade or pet rates.
Enter a one-in-N rate or percentage to estimate your chance of seeing at least one success, the average rolls, and the rolls needed for common confidence targets.
Chance after 100 rolls
9.520785%
Each roll is treated as independent with a constant chance. Expected rolls are an average, not a guarantee.
| Target | Rolls | Time |
|---|---|---|
| 50% | 693 | 23.1 min |
| 90% | 2,302 | 1.3 hr |
| 99% | 4,603 | 2.6 hr |
Custom model: the Luck field multiplies the base chance by 1 + Luck%. RNG vs Fruit's live server formula has not been selected, so this is not a claim about hidden game code.
The calculation uses independent rolls with a constant probability. Your Luck input is a transparent multiplier, capped at 100% per roll.
Uses 1 − (1 − p)ⁿ with stable math for rare odds.
Uses 1 ÷ p as a long-run average, never as a promise.
Finds the first whole roll count that crosses the selected probability.
No. You enter the odds shown to you. The site does not currently provide preset blade or pet rates.
It doubles the entered chance in this custom model. That does not prove the live game uses the same formula.
No. Expected rolls are a long-run average. A confidence threshold is still a probability unless the per-roll chance is 100%.
Those two modes let you copy whichever rate format you can see in-game without converting it first.