What the public game information supports
- • Players roll for blades.
- • Blades are described as part of the fruit-slicing and coin progression loop.
- • The official page advertises a Luck benefit, but does not explain its server formula.
See current blade-family facts, what to compare, the no-item-data state, FAQs, and next actions. Blades are confirmed, while public names, stats, rates, and exact rankings remain unavailable.
Use visible numbers and labels from your own session. Save a screenshot before spending a rare roll or upgrade so you can compare the result.
Time the same fruit target or short route before and after equipping a blade. Compare repeatable pace, not one lucky hit.
Record the coins or other resources shown before upgrading, then ask how many normal runs are needed to recover that cost.
A blade that feels strong for ordinary fruit may not be best for a timed raid or boss. Use the current activity objective as the test.
The official game description confirms blades exist, but the public information checked does not provide a complete current list of blade names.
No exact blade can be named responsibly yet. Compare the displayed effect, fruit-clearing pace, upgrade cost, activity fit, and how soon it may be replaced.
No current blade rate table was found. Enter a rate from your own game UI into the Luck Calculator instead of relying on an invented preset.
Not necessarily. Rarity can describe scarcity without proving better farming, raid, boss, or progression value.